Idea Byre

In this post I introduced my erosion-based model for building landscapes -- and promised details on how it works. Here's how.

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This post is about a world-building tool I've been working on. The goal is to generate semi-realistic landscapes including rivers and other effects of erosion. The tool is a bit of code, written in R. At heart, it models a map in the form of a grid, where each cell has an altitude, forming a height map.

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