Idea Byre

In a computer game you can have numerical variables that span any range, that are even non-linear, and otherwise very complex. But in a tabletop game, the players have to do the math themselves (or consult tables) and must track everything too. Tracking if variable states is especially tough with mi...

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For a game to be about a certain idea or topic, it must focus on that idea. Focus can be created in a few ways. One is through detail: with charts, tables, die-types, modifiers, etcetera, you can cause more time and thought to be centered on one aspect of the game. (It is easy to unintentionally focus to much on the wrong things, by adding too much detail to them.)

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In tactical fantasy RPGs, characters can be sorted into major roles like tank, healer, etcetera. Most of these specialize in one tactical pursuit during combat, like ranged damage; a few blend more than one pursuit, such as the off-tank support role; and in particular, magic users often employ several tactically-distinct types of magic -- mixing up those types will be the focus of this piece.

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Published Games

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